Living Hell is a couch co-op game where up to four players fight each other. The goal is to score as many points as possible. You achieve this by punching other players or throwing objects at them.
The game was developed by a team of five people, two programmers and three artists. The game was made in Unity Engine and our source control was Perforce.
We used the SCRUM technique with sprints being three weeks long and we had a stand-up meeting of around 15 minutes every time we met up. This allowed us to rapidly improve our game and know what each team member was doing.
We were honoured to be able to present our game during a FLEGA (Flemish Game Association) event.
During a competition with 23 other games, our game was voted second overall!
- Gameplay: Powerups, combat, object interaction
- UI: Menus, Character selection, Score screen